The Traits Shared Between Game Companies & Collection Agencies

By Rob Sutter


It's clear that collection agencies have performed well in the past and they understand what it takes in order to attain what is owed. After all, clients have amounts which have to be gained and they may not be able to claim them on their own. In essence, these agencies work as third parties, operating on behalf of someone else in order to make sure that business is done. That being said, is it possible that companies in the gaming industry share more than a couple of traits?

I think that this is fair to say, especially when the big three console developers have all worked at high levels. Constantly, they've put their faith in the hands on third parties, Sony being just one example which is worth taking into consideration. In particular, Naughty Dog has proven itself as a powerhouse of sorts, whether gamers realize it or not. Between "Uncharted" and "The Last of Us," it's clear that Sony has been able to trust others with its IP and for good reason.

Another example is Nintendo, which has taken to other companies in order to bring content exclusively to the Wii U. For example, "Lego City Undercover" was one of the high-profile titles early in this console's life and there was a reason why Nintendo funded and published this title. Not only did the game have an outstanding amount of quality tied to it but the name in question was recognizable. As you can imagine, both features come together in order to bring the best results to the surface.

As you can tell, without third parties, gaming moguls cannot make the impact that they would like. It's clear that they have their own in-house creations to speak of but without the proper range, no one is going to want to buy the console in the long run. In a similar vein, collection agencies are the same because they operate almost as third parties for clients. They are the ones which are able to collect and help those which hire them in great ways, which is the goal of such agencies as Rapid Recovery.

When you're talking about comparisons which may not be made on a normal basis, I'd like to think that this is just one to consider. After all, who else would make the connection between collection purposes and game creation? Either way, it goes to show that there is a third part mentality which should be kept. Hopefully this idea is retained for the long haul because, to me, both types of business have to utilize this factor for the sake of remaining active in their own industries.




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